![]() Models, Textures, Sounds and other assets are licensed under the Creative Commons Attribution 4.0 International License, until stated otherwise.Starship Launch Expansion is a mod that collects Starbase real life launch pads, towers, stands and all the stuff necessary to support your Starship launches in KSP. Source code is licensed under the MIT License. And with working solutions in some cases. Thorbane for making Switchable Tank Type configs for support of USI (MKS/OKS, FFT, Karbonite, Karbonite+) and initial support of KSPI to Switchable Tanks.Īnd here are the mods which sources provided me with an understanding of how KSP API works.Kerbas-ad-astra for making AntennaRange adaptation.DragonEG for helping me to fix the friction problem.Both mods can be installed at the same time, but you cannot use the same asteroid both as a hangar and by ART machinery.įirst of, I want to thank my beloved wife for her support, understanding and help. Asteroid Recycling Technologies are not compatible with the Asteroid Hangars framework.MKS/OKS adds the Substrate Mixer - a converter that allows to turn useless Silicates and Waste into a useful Substrate resource.Extraplanetary Launchpads adds a new Heavy Recycler model that fits the style of hangars.Deadly Reentry adds Ablative Shielding resource to heatshields,.AntennaRange adds limited data transmitters to all hangars with integrated probe cores (thanks to Kerbas-ad-astra),.RemoteTech adds RT antennas and SPUs to controllable hangars,.TAC Life Support v0.10.+ adds life support resources and systems to inhabitable hangars,.Hangar supports KSP Addon Version Checker.Īnd some functionality and parts are added if the following mods are installed: Even considering 0.90 editor improvements. Editor Extensions: invaluable for vessel design.Throttle Controlled Avionics: if you're planning to build VTOLs and hovercrafts with spaceplane hangars, this mod (which I currently maintain) will help greatly as it ads automatic thrust balancing and altitude control.So the only meaningful way to use them is to build them on site. Extraplanetary Launchpads: big ground hangars are not suitable as parts for vessel construction and are too heavy to launch anyway.Hangar uses KSPAPIExtensions by swamp_ig.This is due to a bug in KSP and should also affect any mod that has its own Agent for Contracts. Removing Hangar in career mode sometimes corrupts the savegame (the user cannot enter VAB/SPH and so on).Again: it's no bug, calculations are performed correctly, the rover's just got bigger. So if you pack several rovers tightly into a hangar, and than launch one of them, the launched rover sometimes cannot be stored again into that same hangar with the "No room. Rovers stored in editor have somewhat smaller dimensions due to inactive suspension of the wheels.But due to the implemented click-through prevention mechanism the scrollbars cannot be moved by mouse cursor use mouse wheel instead. Dropdown lists show vertical scrollbars when there are too many items.Don't worry, all is balanced by weight and cost, no cheating. Many of the hangars have plenty of modules (like batteries, command modules, fuel tanks, etc.) to reduce part count. GitHub (all releases, optional packages and the source code)īefore using a hangar study the list of modules that are integrated into it (RMB on part's icon).You may keep the er and config.xml files to retain your preferences.īefore any upgrade I recommend you to backup your saves. In addition, many utility parts are provided to help in various usage scenarios.ĭocumentation ChangeLog Future plans Support this project:ĭelete the old version of the mod before installing the new one.And vice versa: a hangar can be made inside and asteroid!.An asteroid can also be stored in a hangar.Ground hangars have anchors for comfort use on low-gravity worlds.Crew and resources can be transferred between a ship with a hangar and stored ships.Ships could be stored in hangars at construction time.Most hangars may be rescaled to the needed size and proportions via tweakables.Many different types of hangars for any application.To further reduce part count, most parts (including hangars) have multiple integrated modules and resources that are balanced and often eliminate the need to add such things as batteries, lights, generators, probe cores and reaction wheels. Stored ships are not docked but unloaded, which reduces part count considerably, improving framerate and memory footprint while allowing to carry out missions of great complexity.Īside from the hangars themselves the mod provides a set of utility parts that help in various usage scenarios. Hangars are parts that can store whole ships inside. Hangar store your vessels until they are needed ![]()
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